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| FIRST <<< | PREV < | Showing items 721 to 735 | > NEXT | >>> LAST |
| SW Name | Home page | Downloaded |
|---|---|---|
| KLACK | http://klack.sourceforge.net/ | 2245x |
| KLACK gives you the command over a sphere (you control it via one key, visit the page to see how) which you have to use to hit another sphere or make another sphere hit a third sphere. | ||
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Cybercube | http://sourceforge.net/[..]ts/cybercube/ | 2240x |
| Cybercube is a tetris-like game, but in 3D and with colors instead of different forms. It uses OpenGL and Glut, so it should work on all platforms supporting those libraries. | ||
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Emilia Pinball Project | http://pinball.sourceforge.net/ | 2240x |
| The Emilia Pinball project is an open source pinball simulator intended for linux machines by Henrik Enqvist. It has been reported to work on other unix variants also. Now a days there is also a win***s version, and a mac version might be on its way. Porting it to other systems should be easy as long as OpenGL and SDL (or Allegro) are working. | ||
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GnuChess | http://www.gnu.org/[..]ftware/chess/ | 2238x |
| GNU Chess lets most modern computers play a full game of chess. It has a plain terminal interface but supports visual interfaces such as X-Windows "xboard". | ||
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DMines | http://dmines.sourceforge.net/ | 2237x |
| A dynamic version of the classic minesweeper game. | ||
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RGBlocks | http://mrg.risp.pl/[..]jff/index.php | 2235x |
| an advanced tetris game using OpenGL. It has special effects (shooting, rotating screen, etc), music, console and other | ||
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A streroid | http://vcg.iei.pi.cnr.it/[..]id/index.html | 2234x |
| The philosophy of the game is still the original Atari arcade Asteroids™: shoot down the asteroids. The game play itself is 2D (you drive the spaceship on a plane), but all the objects (asteroids, ship and so on) of the game are 3D modelled and rendered with opengl. Some add-ons and different class of asteroid and ships will be added to improve the game longevity. | ||
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TinTin++ | http://tintin.sourceforge.net/ | 2233x |
| TinTin++ is a mud client that runs in console mode. TinTin++ should run on any unix/linux system (BSD, SuSe, Slackware, Debian, Mandrake, to name a few) and emulators, such as Cygwin for windows. Tintin will also run on Mac OS X 10.3 and higher. A windows port named WinTin++ is available for those who do not use Cygwin. | ||
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Triptych | http://www.chroniclogic.com | 2230x |
| You must maneuver and rotate blocks as they fall so that three or more of the same color touch each other; this will make them disappear. As blocks are destroyed, adjacent blocks will move independently and blocks will fall from above to fill the empty spaces. Unlike other similar puzzle games, the blocks obey the laws of physics. | ||
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Komi the Space Frog | http://komi.sourceforge.net/ | 2229x |
| The basic aim is to collect all the money by extending Komi the Space Frog's tongue, while avoiding the bad guys. Komi's spiritual predecessor is an old Spectrum game called Glug Glug which had similar(ish) gameplay. | ||
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Bomber Instinct | http://bomberinstinct.sourceforge.net/ | 2229x |
| multiplayer bomberman-like in a maze | ||
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Spacewar | http://sourceforge.net/[..]/spacewar-sdl | 2228x |
| Spacewar is an arcade game in which two players have to destroy each other's space ship by hitting them with their lasers. It uses SDL and runs on both Linux and Windows. | ||
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Space Invaders | http://www.geocities.com/[..]xinflyfisher/ | 2227x |
| Simple clone of space invaders with some music and improved graphic explosions. | ||
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3DSeigmenn | http://sourceforge.net/[..]cts/seigmenn/ | 2227x |
| 3DSeigmenn will be a 3dshooter game based on the GPL-released Quake 2 source. The game aim to be a complete standalone replacement for Quake 2. All new graphics, sound, and gameplay | ||
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LTris | http://lgames.sourceforge.net/[..]project=LTris | 2226x |
| Very polished tetris clone with CPU opponents. LTris is a very polished Tetris clone and highly configurable due to it's menu. It offers you the well-known gametype Classic, a funny gametype Figures (new figure each level, suddenly appearing tiles and lines) and Multiplayer with up to three players either controlled by human or CPU(!). | ||
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