| Nazwa oprogramowania |
Strona domowa |
Pobierane |
| Alurwe |
http://members.eunet.at/[..]we-index.html |
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Alurwe to wirtualny spacer po ulicach Linz(Austria)
Jezeli jestes zainteresowany gra, mozesz otrzymac cdrom piszac do: artm replaceAT aon dot at
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| OpenArena |
http://www.openarena.ws/ |
0x |
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| KLearnNotes2 |
http://klearnnotes2.sourceforge.net/ |
0x |
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KLearnNotes2 helps learning music note names. It features a quick learning algorithm (focusing training on what one knows worst), flexible exercise choices, a set of 40 preset exercises focused on gradual learning of successive notes, bass and treble clefs, a flexible speed goal choice and a set of preset speed-goal levels (to encourage training for fast, automatic note reading), and sound.
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| Java Serialization for XML |
http://jsx.org/ |
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JSX (Java Serialization to XML) creates XML from any Java object - 100% transparently, without mappings or schema. It just works. Your application objects can be sent as SOAP document-style messages immediately - without needing to recompile or change your classes in any way. Because JSX dynamically adjusts to objects as they evolve, it removes this dependency, making your code simpler, cleaner and more flexible.
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| RadeonTool |
http://fdd.com/[..]tware/radeon/ |
0x |
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RadeonTool pozwala na edycję ustawień kart graficznych ATI.
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| Nexuiz |
http://www.nexuiz.com/ |
0x |
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It is a 3d deathmatch game made entirely over the internet. The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters. It uses HFX textures by Evil Lair, and currently has 17 maps to frag in. With an advanced UI, the user can select between 15 different player models to use, with an average of two skins for each, and can connect to our master server to play people from all over the world.
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| Capivara |
http://capivara.sourceforge.net/ |
0x |
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Capivara is a file synchronization program which is entirely written in Java to reach as many users as possible.
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| Rio 500 |
http://rio500.sourceforge.net/ |
0x |
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This set of utilities lets you upload songs and manage folders for Diamonds Rio 500 player under Linux and *BSD. The utilities have worked for Linux under i386, PPC and Alpha architectures. Using a driver for *BSD it works for FreeBSD, OpenBSD and NetBSD
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| R-Linux Data Recovery |
http://www.r-tt.com/ |
0x |
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R-Linux is a data recovery and undelete utility for Ext2FS (Linux) file system. File recovery after power failure, system crash, virus infection or partition reformation, even for the different file system. Unformat and unerase tool. Creation of image files an entire disk, partition or its part. Such drive image can be processed like regular drive. Recognition and parsing of Dynamic (Windows 2000/XP), Basic and BSD (UNIX) partitions layout schema. Localized names support.
Recovered files can be saved on any (including network) disks accessible by the host operating system.
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| UnrealIRCd |
http://www.unrealircd.com/ |
0x |
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UnrealIRCd is an IRC daemon with full SSL support and Trojan protection.
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| SocketMail |
http://www.socketmail.com/home/ |
0x |
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SocketMail Professional Edition - Email solutions with SMTP and POP3 server.
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| Altonasoft Internet Graphics |
http://members.tripod.com/[..]software.html |
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A CGI to create/manipulate images directly on your Web site.
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| QtCD |
http://www.unf.edu/[..]~kschin/qtcd/ |
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As if the Linux world did not have enough CD players, I wrote one myself. I wrote the CD player by finally understanding how to use ioctl() and how to understand the information in the linux/cdrom.h file.
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| SONaFR |
http://www.freebsd.nfo.sk/[..]openbsdsk.htm |
0x |
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SONaFR is a small system based upon OpenBSD 4.1 with router, NAT, and firewall capabilities that fits on one floppy. No hard disk or CD-ROM is necessary. The system boots from a floppy and all you have to do is to configure it. It also has transparent firewall and bandwidth control capabilities.
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| X Server |
http://www.freedesktop.org/[..]tware/xserver |
0x |
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Experimental X Window System implmenetation intended for testing new approaches in graphics windowing environment development, new ways of bitmap/window composition, etc.
The project is stable, although not intended for production use yet. Graphics cards are mostly supported via the VESA interface, without hardware acceleration.
One of the most interresting aspects already working is the new window composition paradigm, featuring full usage of alpha-channel (allowing half-transparent windows, window shadows, etc.).
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