| Nazwa oprogramowania |
Strona domowa |
Pobierane |
| CADSM |
http://www.cadsm.com/cadsm/ |
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CADSM is a basic 3D CAD with advanced Motion Simulation capabilities. It is suitable for anyone interested in learning 3D CAD and Motion Simulation inexpensively before using more sophisticated packages. Its motion simulation capabilities are comparable to the best and can provide accurate answers to engineers and scientists in diverse fields. Educators, students and new engineers will find it ideal for the teaching and learning of geometry, kinematics, dynamics, vibrations, mechanisms, linkages, cams, machine design and physics. The program runs on Windows, Linux PC, Macintosh PPC and other Unix's. Assembly data are unchanged across platforms.
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| Ekonomický systém Kamar |
http://www.kamar.sk/[..]ovnictvo.html |
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| wimpy AV |
http://www.shareup.com/[..]ad-47783.html |
0x |
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A streaming flash video player for your web site.
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| RageIRCd |
http://rageircd.sf.net/ |
0x |
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RageIRCd was designed to be easy to setup and use with a wide range of user/channel modes and functions, and also to be very stable and secure.
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| Ion |
http://modeemi.cs.tut.fi/~tuomov/ion/ |
0x |
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Ion is a tiling tabbed window manager designed with keyboard users in mind.
Ion was written as an experiment on a different kind of window management model. It tries to address the navigation problem by dividing the screen into mutually non-overlapping frames that take up the whole screen. Big displays have so much space that this should be convenient and smaller displays couldn't show more than one window at a time anyway. The frame layout is, of course, dynamic and different on each workspace. Given the organised tree based instead of an unorganised coordinate-based frame layout, moving between the frames can be conveniently done from the keyboard. As in PWM, the frames may have multiple clients attached, each indicated with a tab.
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| fx_processor |
http://fly.cc.fer.hr/[..]rocessor.html |
0x |
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It simulates those multi-effects pedals for e-guitar.
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| DDD |
http://www.gnu.org/[..]software/ddd/ |
0x |
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Graphical front-end for command-line debuggers such as GDB.
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| Axiomatic Multi-Platform C |
http://www.axiomsol.com/ |
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AMPC is a C IDE that generates Java Bytecode for the Java Virtual Machine® !!
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| jSyncManager |
http://www.jsyncmanager.org |
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jSyncManager is a Java-based data synchronization toolkit for PalmOS handhelds.
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| JNIWrapper |
http://www.jniwrapper.com/index.jsp |
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JNIWrapper is the software development kit for working with native code from Java™ programs without using Java Native Interface. With JNIWrapper there is no need for you to create native code libraries to call a function of the operating system API or a function from any dynamic library. You write your code using Java only, and our product does the rest. The main features of JNIWrapper are: Integrate COM/ActiveX objects and control their properties as a pure Java objects, Crashes in native functions are converted to Java exceptions,
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| StompBoxes |
http://mrbook.org/stompboxes/ |
0x |
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StompBoxes is a realtime audio effects processor, designed specifically for guitar, but usable by different instruments which send an electric signal. The program processes the signal at 44.1khz in 16 bit and requires a full duplex soundcard in order to work.
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| Vesta |
http://www.vestasys.org/ |
0x |
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Vesta is an advanced system for source code control, versioning, configuration management, and building.
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| XMLmind |
http://www.xmlmind.com/xmleditor/ |
0x |
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XMLmind XML Editor is a validating XML editor featuring a word processor-like view.
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| SATRAP |
http://www.baktra.wz.cz/[..]e/satrap.html |
0x |
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Satrap is a simple utility for assembler programers who are creating some bootable programs. It takes the program, adds a boot-loader and creates a bootable floppy.
Useful for creating OS independent programs like memory testers, BIOS and firmware rewriters or CMOS editors or just as an 8086 assembler exercise.
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| WineX |
http://www.transgaming.com |
0x |
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WineX is a version of Wine that aims achieve full Linux compatibility for games developed using DirectX APIs.
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