| Nazwa oprogramowania |
Strona domowa |
Pobierane |
| Chatlet IRC Gateway |
http://www.alldeles.nu/ |
2066x |
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Chatlet to applet / servlet będący bramą do IRC. Działa przez firewalle i proxy, ponieważ korzysta jedynie z HTTP na porcie 80. Obsługuje większość podstawowych poleceń klienta IRC.
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| trafcalc |
http://trafcalc.sourceforge.net/ |
2066x |
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Trafcalc oblicza rozmiar payloadu TCP na systemie poprzez przechwytywanie pakietów i śledzenie połączeń na poziomie użytkownika zamiast na poziomie IP.
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| Tunnel |
http://tspiteri.org/tunnel/ |
2066x |
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Tunnel
a simple game, written in C++, in which you control a ball going down a tunnel, trying to avoid other balls in the way.
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| dvipng |
http://sourceforge.net/[..]jects/dvipng/ |
2066x |
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dvipng makes PNG graphics from DVI files obtained from TeX and its relatives. Its benefits include speed; it uses very fast bitmap-rendering code for DVI files. On a fairly low-end laptop, it takes less than a second to generate 270 one-formula images. Furthermore, it does not read the postamble, so it can be started before TeX finishes. It supports PK, VF, PostScript Type1 (via FreeType), and TrueType fonts (also via FreeType), color specials, and more.
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| Kernel Socks Bouncer |
http://ksb.sourceforge.net/ |
2065x |
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ksb26 (Kernel Socks Bouncer for 2.6.x) to łata dla jądra Linux 2.6.x, która przekierowuje pełne połączenia TCP poprzez socks5 proxy.
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| XShipWars |
http://wolfpack.twu.net/[..]rs/XShipWars/ |
2065x |
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ShipWars is a space-oriented gamming system designed for play on the net.
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| LOAF |
http://loaf.cantbedone.org/ |
2065x |
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LOAF creates and maintains a database of all your correspondents, defined as people to whom you have sent email at least once. Every time you send an email message, LOAF appends this information to the email message, using a format described further below. LOAF-enabled correspondents collect and store this information in their own local databases.
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| Information Currency Web Services |
http://infoeng.sourceforge.net/ |
2065x |
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ICWS provides a Web services interface for information currency systems.
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| nfcount |
http://nfcount.sourceforge.net/ |
2065x |
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nfcount is a tool for counting network traffic by using rules.
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| heatload |
http://www.stud.uni-hamburg.de/[..]cts/heatload/ |
2064x |
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heatload jest narzędziem do monitorowania temperatury CPU.
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| airoleap |
http://www.25thandclement.com/[..]s/airctl.html |
2064x |
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Airctl is a commad-line utility to trigger connection and disconnection events on, and to print the status of an Apple AirPort Base Station.
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| Think |
http://www.duke.edu/~pat4/think/ |
2063x |
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Think
an outliner and project organizer for Linux that uses the GTK toolkit
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| IPsec-Tools |
http://ipsec-tools.sourceforge.net/ |
2063x |
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IPsec-Tools to linuksowy port narzędzi trybu użytkownika z KAME. Zawiera libipsec (bibliotekę z implementacją PF_KEY), setkey (narzędzie do manipulowania i zrzucania baz Security Policy Database oraz Security Association Database) oraz racoon (demon Internet Key Exchange) do automatycznej obsługi kluczy dla połączeń IPsec.
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| Xconq |
http://sources.redhat.com/xconq/ |
2063x |
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Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networking for multi-player games, and an extensive game library. The games in the library range from ancient civilizations to the far future, from simple to very complicated. Xconq's forte is turn-based strategy with overhead map views, using a hexagonally-tiled world. It includes a game design language GDL, which is a declarative language that lets you define the units, terrain, etc, then fill in tables defining their interaction. Literally hundreds of different properties and tables are available to the game designer. For graphics, the Xconq library includes nearly a thousand unit images and tiles that may be used by a game.
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| Blue Moon |
http://www.catb.org/[..]esr/bluemoon/ |
2062x |
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This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows. The aces are then moved to the left end of the layout, making 4 initial free spaces. You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces). When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14. A moment's reflection will show that this game cannot take more than 13 deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor.
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